home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer 4.1 - Disc 2
/
1998-07_-_Disc_4.1_No._2_Imperfect.iso
/
mechcmdr
/
data
/
objects
/
object2.pak
/
Unnamed File 000653
< prev
next >
Wrap
Text File
|
1998-04-08
|
1KB
|
34 lines
FITini
// This is a sample Smoke Data File
[ObjectClass]
l ObjectTypeNum = 7
[ObjectType]
st Name = "smoke" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 23 // ID number for this mech type
l Appearance = 0x03000017
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
[SmokeData]
f FrameRate = 10.0
b HasRotation = TRUE //Do the smoke spheres have a rotation?
l numRotations = 32 // How many?
f zVelocity = 0.0 // m/s
f SlowDownPercent = 0.1 // Percent slower smoke goes then object due to drag.
f SmokePerSecond = 20 // number of spheres per second.
ul maxSmokeSpheres = 20 // max number of spheres around.
l Duration = 25 // Lasts forever = -1 (s)
f randomVelX = 0.0 // How much can x/y velocity vary by.
f randomVelY = 0.0 // This should get crowded spheres going.
f randomVelZ = 0.0 // This should get crowded spheres going.
f randomPosX = 2.0 // How much can x/y/z position vary by.
f randomPosY = 2.0 // This should get crowded spheres going.
f randomPosZ = 0.0
st SmokeShape = "msl_a"
FITend